I build gameplay systems, tools, and experiences — from arena RPGs and rhythm games to puzzle mechanics and survival titles. Based in Guwahati, Assam. Open to remote roles globally.
★ Featured
Becoming Pablo is a turn-based, Grand-Strategy, Steam title where I worked as a gameplay programmer, focusing on building scalable systems and improving the overall player experience.
Plugin
Open-Source ORM plugin for Unity3D
Plugin
Maths Engine is a Unity plugin that allows designers to visually configure mathematical formulas using ScriptableObjects, Prefabs, and config assets instead of hardcoded code. It transforms math into data. Designers build formulas visually. Programmers evaluate them at runtime.
Game
Champions Ascension is an Arena RPG where you collect and battle your own squad of brutal gladiators. You will embark on the pulse-pounding story of a gladiator on a blood-soaked rise to glory!
Game
A self-made asteroid game developed using C++ and the Simple and Fast Multimedia Library (SFML)
Game
Match 3 Game with hotel renovation
Game
A rhythm game with Indian Songs and ball which follows the tune
Game
Recreated Free Flow Puzzle game using Unity3D
Website
Worked in a team of 300. My duties were to work with multiple sub-teams to get API request into a pure ReactJS site
Worked in a team of 5. My duties were to work in the integration of backend (Golang) with JavaScript frontend
Game
Social deduction, survival game based on medieval murder mystery game using Unity
Game
A solo student project — a real-time action RPG built in Unity3D featuring melee and ranged combat, multiple weapon types, spells, FSM-driven enemy AI with a boss fight, inventory, and RPG stat progression.
Game
Song Beat is a mobile tap/lane-based rhythm game. I joined mid-development, contributing bug fixes alongside two significant engineering systems — an offline mode caching layer and a reflection-based REST API response parser.
Website
Sony Atlas is a music analytics platform used by Sony Music stakeholders to analyse trends and make investment decisions. Built solo at Webonise Labs using Symfony 3.
Game
A solo student project — a first-person zombie shooter built in Game Maker 8, featuring level-based enemy spawning, weapon pickups with switching, and FSM-driven zombie AI.
I'm a Gameplay and Tools Programmer from Guwahati, Assam. I love building the systems that make games feel good — the satisfying crunch of combat, the flow of a well-tuned puzzle, the way a character snaps to input.
My experience spans commercial Unity titles (Champions Ascension, Vineyard Valley) alongside personal projects built entirely from scratch in C++. I care about clean architecture, reusable systems, and code that other developers can actually read and extend.
I've worked in teams as small as 5 and as large as 300 — comfortable switching between deep solo technical work and cross-team coordination. Currently open to full-time and contract game developer roles, remote-friendly.
Open to gameplay programming, tools engineering, and game-adjacent engineering roles. Remote-friendly. Fast responder.