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Gameplay Programmer

ARIJEET
BARUAH

Unity · C++ · C# · Tools

I build gameplay systems, tools, and experiences — from arena RPGs and rhythm games to puzzle mechanics and survival titles. Based in Guwahati, Assam. Open to remote roles globally.

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Available for work
5+
// years experience
8+
// commercial titles
2
// studios worked with
300
// largest team size
2
// unity plugins authored
// bugs squashed
01

Tech Stack

[01]
Unity3D
Game Engine
[02]
Unreal
Game Engine
[03]
C#
Gameplay Scripting
[04]
C++
Gameplay Scripting / Engine-level
[05]
React/JS
Frontend web development
[06]
GoLang
Backend Integration
[07]
OpenGL
Graphic Engine
[08]
Php
Backend Integration
02

Projects

DataSmith screenshot Plugin
DataSmith

Open-Source ORM plugin for Unity3D

roleProgrammer, Owner
typeOpen-Source Plugin
Unity3D C# Plugin ORM
Maths Engine screenshot Plugin
Maths Engine

Maths Engine is a Unity plugin that allows designers to visually configure mathematical formulas using ScriptableObjects, Prefabs, and config assets instead of hardcoded code. It transforms math into data. Designers build formulas visually. Programmers evaluate them at runtime.

roleProgrammer, Owner
typeOpen-Source Plugin
Unity3D C# Plugin Maths
Champions Ascension screenshot Game
Champions Ascension

Champions Ascension is an Arena RPG where you collect and battle your own squad of brutal gladiators. You will embark on the pulse-pounding story of a gladiator on a blood-soaked rise to glory!

roleGameplay Programmer
typeCommercial Title
Unity3D C# Arena RPG Commercial
Asteroid screenshot Game
Asteroid

A self-made asteroid game developed using C++ and the Simple and Fast Multimedia Library (SFML)

roleGameplay Programmer
typePersonal Project
C++ Custom Engine 2D
Vineyard Valley screenshot Game
Vineyard Valley

Match 3 Game with hotel renovation

roleGameplay Programmer
typeCommercial Title
Unity3D C# Mobile Commercial
DesiBeat screenshot Game
DesiBeat

A rhythm game with Indian Songs and ball which follows the tune

roleLead Developer
typeCommercial Title
Unity3D C# Mobile Commercial
Free Flow Puzzle screenshot Game
Free Flow Puzzle

Recreated Free Flow Puzzle game using Unity3D

roleGameplay Programmer
typeCommercial Title
Unity3D C# Mobile Non-Commercial
Horse Betting System (drf) screenshot Website
Horse Betting System (drf)

Worked in a team of 300. My duties were to work with multiple sub-teams to get API request into a pure ReactJS site

roleFrontend Programmer
typeCommercial Website
ReactJS NodeJS JavaScript
Medicine Comparison and Suggestion System (Nestle) screenshot Website
Medicine Comparison and Suggestion System (Nestle)

Worked in a team of 5. My duties were to work in the integration of backend (Golang) with JavaScript frontend

roleFull-Stack Developer
typeCommercial Website
GoLang
Mystery Mansion screenshot Game
Mystery Mansion

Social deduction, survival game based on medieval murder mystery game using Unity

roleGameplay Programmer
typeCommercial Title
Unity3D C# Mobile NFT Commercial
RPG Game screenshot Game
RPG Game

A solo student project — a real-time action RPG built in Unity3D featuring melee and ranged combat, multiple weapon types, spells, FSM-driven enemy AI with a boss fight, inventory, and RPG stat progression.

roleSolo Developer
typeStudent Project
Unity3D C# PC Non-Commercial
Song Beat screenshot Game
Song Beat

Song Beat is a mobile tap/lane-based rhythm game. I joined mid-development, contributing bug fixes alongside two significant engineering systems — an offline mode caching layer and a reflection-based REST API response parser.

roleGameplay Programmer
typeCommercial Title
Unity3D C# Mobile Commercial
Sony Atlas screenshot Website
Sony Atlas

Sony Atlas is a music analytics platform used by Sony Music stakeholders to analyse trends and make investment decisions. Built solo at Webonise Labs using Symfony 3.

roleSolo Developer
typeCommercial Website
PHP Symfony Web Commercial
Zombie Shooter screenshot Game
Zombie Shooter

A solo student project — a first-person zombie shooter built in Game Maker 8, featuring level-based enemy spawning, weapon pickups with switching, and FSM-driven zombie AI.

roleSolo Developer
typeStudent Project
GameMaker PC Non-Commercial
03

About

I'm a Gameplay and Tools Programmer from Guwahati, Assam. I love building the systems that make games feel good — the satisfying crunch of combat, the flow of a well-tuned puzzle, the way a character snaps to input.

My experience spans commercial Unity titles (Champions Ascension, Vineyard Valley) alongside personal projects built entirely from scratch in C++. I care about clean architecture, reusable systems, and code that other developers can actually read and extend.

I've worked in teams as small as 5 and as large as 300 — comfortable switching between deep solo technical work and cross-team coordination. Currently open to full-time and contract game developer roles, remote-friendly.

arijeet@dev ~ zsh
~$ whoami
arijeet_baruah

~$ cat location.txt
Guwahati, Assam, India

~$ cat stack.txt
unity3d c# c++ sfml
reactjs golang java
blender photoshop git

~$ cat status.txt
OPEN TO WORK — remote friendly

~$ ping arijeetbaruah@gmail.com
64 bytes: icmp_seq=1 ttl=64

~$ 
04

Contact

LET'S
BUILD
GAMES.

Open to gameplay programming, tools engineering, and game-adjacent engineering roles. Remote-friendly. Fast responder.