A solo student project — a real-time action RPG built in Unity3D featuring melee and ranged combat, multiple weapon types, spells, FSM-driven enemy AI with a boss fight, inventory, and RPG stat progression.
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Unity, C#
Action RPG
A real-time action RPG built solo as a student project in Unity3D. The game features melee and ranged combat, multiple weapon types, spells, a full inventory system, and RPG stat progression — all tied together with FSM-driven enemy AI that includes patrols, combat behaviours, multiple enemy types, and a boss fight.
The focus was on building each system from scratch with clean, extensible architecture — learning how the core pillars of an RPG (combat, AI, stats, inventory) connect and depend on each other.