|
| IReadOnlyList< T > | Items [get] |
◆ Add()
| void Baruah.DataSmith.ListGameModel< T >.Add |
( |
T | item | ) |
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◆ AddRange()
| void Baruah.DataSmith.ListGameModel< T >.AddRange |
( |
IEnumerable< T > | item | ) |
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◆ Deserialize()
| override void Baruah.DataSmith.ListGameModel< T >.Deserialize |
( |
string | data | ) |
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◆ Remove()
| bool Baruah.DataSmith.ListGameModel< T >.Remove |
( |
T | item | ) |
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◆ Serialize()
| override string Baruah.DataSmith.ListGameModel< T >.Serialize |
( |
| ) |
|
◆ _items
| List<T> Baruah.DataSmith.ListGameModel< T >._items = new() |
|
protected |
◆ Items
| IReadOnlyList<T> Baruah.DataSmith.ListGameModel< T >.Items |
|
get |
The documentation for this class was generated from the following file: