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DataSmith 0.1.2
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Functions | |
| **DataSmith **is an attribute driven data modeling framework for Unity that automatically generates strongly typed models and fluent query APIs It delivers an ORM like developer experience for in memory gameplay enabling maintainable systems without boilerplate or runtime reflection • Attribute driven model definitions • Automatic code | generation (Models+Queries) • Strongly-typed accessors and events • Fluent |
Variables | |
| **DataSmith **is an attribute driven data modeling framework for Unity that automatically generates strongly typed models and fluent query APIs It delivers an ORM like developer experience for in memory gameplay | data |
| **DataSmith **is an attribute driven data modeling framework for Unity that automatically generates strongly typed models and fluent query APIs It delivers an ORM like developer experience for in memory gameplay enabling | scalable |
| **DataSmith **is an attribute driven data modeling framework for Unity that automatically generates strongly typed models and fluent query APIs It delivers an ORM like developer experience for in memory gameplay enabling maintainable systems without boilerplate or runtime reflection • Attribute driven model definitions • Automatic code lazy query system • ORM like developer experience • Centralized data architecture • Zero runtime reflection • Designer friendly workflow • Scales to large projects Managing gameplay data in Unity often leads | to |
| int | Quantity |
| bool | IsEquipped |
| **DataSmith **is an attribute driven data modeling framework for Unity that automatically generates strongly typed models and fluent query APIs It delivers an ORM like developer experience for in memory gameplay enabling maintainable systems without boilerplate or runtime reflection • Attribute driven model definitions • Automatic code generation | ( | Models+ | Queries | ) |
| ** DataSmith** is an attribute driven data modeling framework for Unity that automatically generates strongly typed models and fluent query APIs It delivers an ORM like developer experience for in memory gameplay data |
| bool IsEquipped |
| int Quantity |
| ** DataSmith** is an attribute driven data modeling framework for Unity that automatically generates strongly typed models and fluent query APIs It delivers an ORM like developer experience for in memory gameplay enabling scalable |
| **DataSmith **is an attribute driven data modeling framework for Unity that automatically generates strongly typed models and fluent query APIs It delivers an ORM like developer experience for in memory gameplay enabling maintainable systems without boilerplate or runtime reflection • Attribute driven model definitions • Automatic code lazy query system • ORM like developer experience • Centralized data architecture • Zero runtime reflection • Designer friendly workflow • Scales to large projects Managing gameplay data in Unity often leads to |